Hades' Armor
Name: None
Age: Unknown.
Elemental Alignments: Darkness//Fire.
Description: Hades Armor is a nameless being. It was an inanimate object, but through the dark energies, it has become somewhat of a living being. It has no consciousness, no thought or will. It is but a mere pawn, a literal puppet of armor. It is silver, with a burning dark aura around its being. It has 6 metallic wings, a faceless helmet, and a sword of Hell's wrath. It was forged from the very first Hades, the God Hades before he chose to become slightly mortal to grasp further understanding of the concepts of death and life. because of so, it can be infused with the reincarnations of Hades to bring them a taste of their full power. The armor itself is durable, strong, and agile. It permits full mobility as it were mere cloth. It draws its power from the constellations of the Northern Hemisphere, and thus, when they are out, it is at its strongest. However, the armor can function independently as well, thus a puppet.
Age: Unknown.
Elemental Alignments: Darkness//Fire.
Description: Hades Armor is a nameless being. It was an inanimate object, but through the dark energies, it has become somewhat of a living being. It has no consciousness, no thought or will. It is but a mere pawn, a literal puppet of armor. It is silver, with a burning dark aura around its being. It has 6 metallic wings, a faceless helmet, and a sword of Hell's wrath. It was forged from the very first Hades, the God Hades before he chose to become slightly mortal to grasp further understanding of the concepts of death and life. because of so, it can be infused with the reincarnations of Hades to bring them a taste of their full power. The armor itself is durable, strong, and agile. It permits full mobility as it were mere cloth. It draws its power from the constellations of the Northern Hemisphere, and thus, when they are out, it is at its strongest. However, the armor can function independently as well, thus a puppet.
Hades Luke Armor
None: None.
Age: 4.
Elemental Alignments: Darkness.
Description: The little brother to Hades' armor. The second to be made and only attempt ever to reproduce it. Unlike the original, it is made of a dark purple steel, is thinner, and over all a downgrade. However, it takes less of a strain to wear, and thus becomes more practical than its original. This version is similar to the original with the color difference and the lack of second element. It is a raw Darkness, amplifies the power of Luke if chosen to be worn, most importantly the ability to draw in cosmos from around him. Though it is weaker, it is in a sense a more practical solution to needing more power. After all, it is easier to control, and much more fearsome when used properly. As armor, like its counter part, it is very resistant of physical and energy attacks. Still, armor is never perfect.
Age: 4.
Elemental Alignments: Darkness.
Description: The little brother to Hades' armor. The second to be made and only attempt ever to reproduce it. Unlike the original, it is made of a dark purple steel, is thinner, and over all a downgrade. However, it takes less of a strain to wear, and thus becomes more practical than its original. This version is similar to the original with the color difference and the lack of second element. It is a raw Darkness, amplifies the power of Luke if chosen to be worn, most importantly the ability to draw in cosmos from around him. Though it is weaker, it is in a sense a more practical solution to needing more power. After all, it is easier to control, and much more fearsome when used properly. As armor, like its counter part, it is very resistant of physical and energy attacks. Still, armor is never perfect.
Arch Skeletal
Weapons of Choice: Swords.
Elemental Alignment: Darkness.
Size: 7'9".
Description: The Arch Skeletals are the captains of the General Underworld Armies. With four arms, they are killing machines with no will or consciousness. The souls of lost warriors keep them moving, as energy sources. When they slay another in battle, the drain them of their soul, and continue moving. They are, in a sense, walking hell in a can. One would think there would be chaos within them, and that it would bring about a negative balance, but it is quite the opposite. The humane portion of the soul is destroyed, leaving only the evil, the malice, the violence to keep the skeleton moving. As such, they can be, more or less cunning and tactical, while keeping to be lifeless and without thought. It is mere instinct within them, mere killer intent. To fight and protect the Underworld's order is their objective. Like most skeleton demons, they cannot be destroyed by physical attacks. Energy attacks must be practical and logical to deal them any damage, as they function on spiritual cosmos.
Elemental Alignment: Darkness.
Size: 7'9".
Description: The Arch Skeletals are the captains of the General Underworld Armies. With four arms, they are killing machines with no will or consciousness. The souls of lost warriors keep them moving, as energy sources. When they slay another in battle, the drain them of their soul, and continue moving. They are, in a sense, walking hell in a can. One would think there would be chaos within them, and that it would bring about a negative balance, but it is quite the opposite. The humane portion of the soul is destroyed, leaving only the evil, the malice, the violence to keep the skeleton moving. As such, they can be, more or less cunning and tactical, while keeping to be lifeless and without thought. It is mere instinct within them, mere killer intent. To fight and protect the Underworld's order is their objective. Like most skeleton demons, they cannot be destroyed by physical attacks. Energy attacks must be practical and logical to deal them any damage, as they function on spiritual cosmos.
Skeletal Gladiator
Weapons of Choice: Axe, Clubs, War Hammers, Mace, Flails.
Elemental Alignment: Fire
Size: 6'3".
Description: The second strongest of the warriors of hell. Mindless beings that take in most of the souls belonging to serial killers, murderers, those that had nothing but mere want to kill. Insanity. They are unpredictable, savage, raw killing machines at their very core. Like the Arch's they can take in souls of those they defeat, but rarely do they ever, as they prefer the taste of corruption. Once devoured they lose the peel of humanity and become what they really are. At times they can gain slight consciousness, though hollow, and take pleasure from their killings and battles. Their main strength lies in that, brute force. They fight hand to hand, and can, when enraged, grow to double their sized, to create much stronger enemies to defeat. However, this requires 2 or more Gladiators. Depending on the amount of souls shared between them, determines their over all power. Beware to all those who face these creatures, they lack compassion.
Elemental Alignment: Fire
Size: 6'3".
Description: The second strongest of the warriors of hell. Mindless beings that take in most of the souls belonging to serial killers, murderers, those that had nothing but mere want to kill. Insanity. They are unpredictable, savage, raw killing machines at their very core. Like the Arch's they can take in souls of those they defeat, but rarely do they ever, as they prefer the taste of corruption. Once devoured they lose the peel of humanity and become what they really are. At times they can gain slight consciousness, though hollow, and take pleasure from their killings and battles. Their main strength lies in that, brute force. They fight hand to hand, and can, when enraged, grow to double their sized, to create much stronger enemies to defeat. However, this requires 2 or more Gladiators. Depending on the amount of souls shared between them, determines their over all power. Beware to all those who face these creatures, they lack compassion.
Skeletal Assassin
Weapons: Toxins, Daggers, Sharp Projectiles, chains, sickles, claws.
Elemental Alignment: Darkness.
Size: 5'6".
Description: Literal Ninjas of the undead. Their role is usually not involved with frontal combat, but more or less protection, stealth jobs, and tracking. They usually guard the castle of Hades, and help the Cerberus keep a watch on Hell's gate. At times they are also taken to act as support to the other members of hell's army, due to their incredible speed and ability to be much more tactically inclined than any other unit. Their souls source are those of intellectual criminals. Con artists, executives, merchants, dealers. This fuels their intelligence. However, they also lack humanity, as they are the mere warriors and assassins. With a combination of precision, tactics, and pure speed they can quickly become a hassle to handle, especially in large groups. Though a single unit alone can prove itself to be troubling.
Elemental Alignment: Darkness.
Size: 5'6".
Description: Literal Ninjas of the undead. Their role is usually not involved with frontal combat, but more or less protection, stealth jobs, and tracking. They usually guard the castle of Hades, and help the Cerberus keep a watch on Hell's gate. At times they are also taken to act as support to the other members of hell's army, due to their incredible speed and ability to be much more tactically inclined than any other unit. Their souls source are those of intellectual criminals. Con artists, executives, merchants, dealers. This fuels their intelligence. However, they also lack humanity, as they are the mere warriors and assassins. With a combination of precision, tactics, and pure speed they can quickly become a hassle to handle, especially in large groups. Though a single unit alone can prove itself to be troubling.
Skeletal Necromancer
Weapons: Necromancy, Dark Arts, Staffs.
Elemental Alignment: Darkness.
Size: 5'11".
Description: The Underworld is known for its dark arts, so users of this, masters actually, are commonly found. They fuel off the souls of any sinner that ever came into contact with any of the forms of the forms of magic that exist. Fueled by a need for knowledge they wield it to turn energies of cosmos of all spectrum into powerful spells. They're best known to be the healers of all the other Skeletal units.
Elemental Alignment: Darkness.
Size: 5'11".
Description: The Underworld is known for its dark arts, so users of this, masters actually, are commonly found. They fuel off the souls of any sinner that ever came into contact with any of the forms of the forms of magic that exist. Fueled by a need for knowledge they wield it to turn energies of cosmos of all spectrum into powerful spells. They're best known to be the healers of all the other Skeletal units.
Skeletal Troops
Weapons: Bows, Swords, Shields, crossbows, lances.
Elemental Alignment: Varied of the Basic elements.
Size: 5'7".
Description: The regulars and majority of the Underworld's armies. Generic skeleton beings comprised from the souls of normal sinners. They have no specialties, they just fight for the sake of fighting. No talents, no real majors on the battle field. However, they are quite useful. As generic as they are, they can be varied in style and will usually travel in groups of 10. They are not stupid, and can be cunning at times, resourceful. Do not under estimate them.
Elemental Alignment: Varied of the Basic elements.
Size: 5'7".
Description: The regulars and majority of the Underworld's armies. Generic skeleton beings comprised from the souls of normal sinners. They have no specialties, they just fight for the sake of fighting. No talents, no real majors on the battle field. However, they are quite useful. As generic as they are, they can be varied in style and will usually travel in groups of 10. They are not stupid, and can be cunning at times, resourceful. Do not under estimate them.